Move-MP Up: Get your lost MP as you simply move. Geomancers can equip swords so they're also strong physically. A Save: Your physical power will go up after getting hit. They're not very strong, but this is an easy way to get some good equipment from your enemies. Up: Get more experience than usual. Equip Axe: Allows you to equip an axe, regardless of class. Every race can choose between several primary job classes without requirements in Final Fantasy Tactics Advance. Throw Potion: Allows you to throw potions at a distance even if you are not a chemist. Hi-Ether: Regain 50 MP while drinking this. Just as its name implies, Mediator's ability is conversation. ... Job Chart. Thief , Monk , Black Mage , and so on. Lich: From hell Lich comes, and saps half the strength of the enemies. I hate to love Knight. The first 4 abilities are conditions and the rest are numbers. BizenBoat: Takes some enemy MP away when used. Shuriken: Throw various types of shurikens. Just make sure target's CT is below 50, or they might move out of the way before you land. There are a total of 34 jobs in FFTA, divided into two groups: Normal Jobs and Expert Jobs. Polka Polka: Lowers enemy physical power. By leveling up in a job with good stat growth and then leveling down in a job with poor stat growth, you can keep good stat growth. jump +1: Allows you to jump one point higher than usual. Shiva: Let Shiva blast your enemies with a blizzard. Negotiate: Get some money from your enemies. The job class system in FFT has its roots in FF3 and FF5, which makes sense when you think about it. Job Req. That'll be one less to worry about for a few rounds. Geomancer attacks aren't very strong, but as a bonus their attacks can cause many status ailments and it doesn't consume MP. Move-Get Exp: Get extra experience by simply moving. Counter Magic: If a magic user hits you with a certain spell, you'll give him a taste of his own medicine. Uses 28 MP. Blade Grasp: If your character has a very high Brave, he/she will stop most physical attacks. Also, a character’s gender has an impact on his/her basic stats. Job Requirements: Level 2 Squire. Lol, with this ability I can just picture the Mediator sticking his middle finger at the enemy and saying "F*ck you, pussy!". Job Classes and Abilities ----- I will include, for each character's skills, the name, a description, amount of MP used, speed factor, and Job Points required. The amount of extra JP you get is almost double. Wall: Gives Protect and Shell to allies, lasts a few rounds. Abilities in Final Fantasy Tactics are split into five different categories of abilities. Petrify: Causes Petrify to your enemies. Potion: A member will recover 30 HP after drinking one, use these only in Chapter 1. Equip Gun: Allows you to equip guns, regardless of class. Final Fantasy Tactics jobs | Final Fantasy Wiki | Fandom. These jobs, like Soldier and Black Mage, each teach the character numerous skills and are strong in some statistics, like HP and MP. Soft: Use this to recover from Stone status. Final Fantasy Tactics Advance cheats, Codes, Tips, and Codes for GBA. Speed Save: You gain speed after getting hit. Equip this ability with a Knight and you can do double break damage. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. Final Fantasy Tactics A2: Grimoire of the Rift (NDS) Complete Job Ability list. Level jump 5: jump 5 panels away from your target. They pretend they're on American Idol and sing to create positive effects on all your allies. 210 River Street, Suite 23 Hackensack, NJ 07601 (201) 343-2246 Association Management Software Powered by YourMembership :: LegalYourMembership :: Legal Preach: Raises target's Faith. Uses 24 MP. Plus it doesn't consume MP! ... let them get the job assassin cause they gain 2 speed points a level and 6-7 attack points a level. Counter Flood: Counter a physical attack with Elemental. It looks like things are going to be more similar to FFT's base system instead of the less centralized system in FFTA, which seems to be nice, especially if … Final Fantasy Tactics Job Classes. Register yourself as a member of Eyes on Final Fantasy in order to post, have less ads, be able to read more thread replies per page, and much much more. Solution: Use this to make your enemies lose faith. Note: Before you can use Math Skills you must at least learn a condition and number. Heal: You can recover from Dark, Silence and Poison using this. Uses 6 MP. Uses 70 MP. Uses 6 MP. Uses 6 MP. Later in the game they can equip guns, which makes them more useful on the offense, but they still suck. Uses 48 MP. I'm not a big fan of spells that don't have 100% accuracy. Being absent from the battlefield during a jump allows them to evade any attacks aimed at them. Catch: Get weapons thrown by Ninjas. Learning a certain amount of Action Abilities from a couple of Normal Jobs … Echo Grass: Use this to recover from Silence status. I think next time I'll try a run where I use all the jobs … Silence Song: Causes Silence to your enemies. I think their abilities are useful and fun to use. It's also good against the Zodiac Braves. Mastering a certain amount of action abilities for certain classes unlocks secondary jobs. Magic attack up: Make you magic strength lethal with this. Trying to break their sword, which may or may not work, is just a waste of time. Protect: Puts a barrier that halves physical damage, lasts a few rounds. However, what makes the Chemist the most valuable job class in the game is by using their Item skill as a secondary skill for all other job classes. Kill a monster, take it's fur, bones or hide to a fur shop and get rare goods. This is a valuable ability for most of the game! Uses 8 MP. A-ABILITIES. Slow Dance: Use this dance to slow down all the enemies. Chirijiraden: The strongest Draw Out skill; causes lots of damage to the enemy. Praise: Raises target's Brave. Mind Break: Takes down enemy's magic strength. The Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. Incredibly useful against Zodiac Braves. Squire's are good for the first few battles. Auto-Potion: After getting hit by an attack or spell, you might use a potion. Flare: Use this red-hot spell to end those annoying bosses. Reflect: Puts a barrier that makes most spells bounce back a few panels away. Brave Up: Your Brave will go up after being attacked physically. It also protects from steal. Uses 12 MP. If successful, you'll get a new friend and your enemy's CT will drop to 0, allowing you to whack him good. Odin: Odin will charge the enemy, causing massive damage. For Final Fantasy Tactics A2: Grimoire of the Rift on the DS, Job Chart by Zaraf. Most jobs have prerequisites before you can gain access to their classes, making it much more rewarding to unlock them. Uses 18 MP. Fft Wotl Job Chart - worldsciencejobs.com. This job is only available to special unit Al-Cid Margrace, who can only be recruited after completing the main game. Click the register link above to proceed. Last Song: Your characters' CT goes to 100 as soon as you sing this, giving you the opportunity to kick ass. In short, you have all these different job classes in Final Fantasy Tactics. In contrast, staying in a Job Class just enough to reach the level required by one of the stronger jobs gives you the ability to use their strengths earlier in the game. Melee/Ranged: damage potential for physical attacks. Uses 24 MP. Quicksand: Damages plus causes Death Sentence. Bolt4: Strongest of Bolt spells; cannot hurt the caster. This is probably the most valuable ability in the game. Learning a certain amount of Action Abilities from a couple of Normal Jobs … Most jobs have prerequisites before you can gain access to their classes, making it much more rewarding to unlock them. Level jump 8: jump 8 panels away from your target. Silf: The Silf will silence the enemies, so they can't cast magics at all.
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